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Old Jan 18, 2008, 01:31 AM // 01:31   #121
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Quote:
Originally Posted by TurtleTurtle
Ursan = hate from all those elitists that farmed DoA prior to EoTN and made bank.
I've only been to DoA twice. It's more about the amount of effort that it takes (very little). DoA is mentioned the most because it's one of if not the hardest area in Guild Wars, hence it makes an easy comparison.

Quote:
Originally Posted by TurtleTurtle
But Anet wants more than a select few people enjoying the game (well sorta, don't think Polar Bear mini.)
So people weren't having fun before Ursan? And a mini pet in no way affects your gameplay.
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Old Jan 18, 2008, 01:31 AM // 01:31   #122
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Quote:
Originally Posted by cellardweller
The loss of HEV as pretty much the only good PvE mes elite will hurt a bit, but other that that meh... a couple of good changes, lots of random ones and no real change to gameplay.

*goes back to waiting patiently for them to fix the game that gwen broke*
Energy Surge.
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Old Jan 18, 2008, 01:32 AM // 01:32   #123
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So like...

every warrior is going to be W/Rt.
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Old Jan 18, 2008, 01:33 AM // 01:33   #124
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Quote:
Originally Posted by Hollow Gein
Woot!! Necro's didn't get touched
Which means SR didn't get fixed.
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Old Jan 18, 2008, 01:33 AM // 01:33   #125
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Quote:
Originally Posted by lutz
So like...

every warrior is going to be W/Rt.
Only where it matters, really. I'm finding little blind in the areas that I'm in.
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Old Jan 18, 2008, 01:36 AM // 01:36   #126
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Quote:
Originally Posted by lutz
So like...

every warrior is going to be W/Rt.
...Or you could just continue packing Mending Touch, or let the Monk do his job.
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Old Jan 18, 2008, 01:40 AM // 01:40   #127
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Quote:
Originally Posted by Jetdoc
Magebane spamming just took a hit.
I disagree. My builds right now:

Build 1

Burning Arrow 4enrg
Savage shot 4enrg
D-shot 2 Nrg

Build 2

Magebane Shot 4 enrg
Keen Arrow 2enrg (Optional Sloth Hunter 4enrg, hate the slow recharge tho)
D-Shot 2enrg

If I use Keen Arrow+ Magebane, my energy efficiency is still way better than I'm used to with the BA build.

Same nasty skill, no more room for griping-sweet

Last edited by pygar; Jan 18, 2008 at 02:00 AM // 02:00..
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Old Jan 18, 2008, 01:40 AM // 01:40   #128
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faithful intervention now casts automatically on heroes! Thats pretty useful, saves me 1/3 of a second whenever I enter a new zone!

seriously, i quite like the updates.

I like how they have tried to make Heaven's Delight useable, might make Kurz monks a little more difficult to kill but mleh.
also like the "Fall Back!" buff, 15e did seem a bit steep.
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Old Jan 18, 2008, 01:56 AM // 01:56   #129
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Quote:
Originally Posted by TurtleTurtle
Ursan = hate from all those elitists that farmed DoA prior to EoTN and made bank.
Hi my name is Lagg and I'm an Ursan hater. *group hug*

I've only ever finished two areas of DoA, never even been to Mallyx.

I'm also relatively poor by elite standards, I don't even own a single Obsidian armor or Tormented weapon or whatever.

Quote:
I understand them wanting the nerf, it can make a bad player decent, takes the skill out of elite missions and hurts their income.
It keeps a bad player bad while giving him the illusion of being a decent player without him ever learning to become one.

Seriously, Guild Wars isn't rocket science, it doesn't take much to become a decent player.

Quote:
But Anet wants more than a select few people enjoying the game (well sorta, don't think Polar Bear mini.)
True, it takes the difficulty out of Elite areas (and granted, DoA was badly designed in the first place and is simply too inaccessible to some professions). But it also completely throws game design overboard for the sake of giving everyone everything IMMEDIATELY NOW FAST.

While I do understand that many people have lots of fun with Ursan now, it will hurt the game's lifespan in the long run. Less challenge means everything becomes faster and easier to achieve, which will ultimately lead to people becoming bored of it all, which is unfortunate with GW2 scheduled only for next year.

There's a fine line that a game has to walk between being too easy and too difficult. Let's call it... balance. And that, I'm afraid, is lacking at the moment.

Last edited by Lagg; Jan 18, 2008 at 01:58 AM // 01:58..
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Old Jan 18, 2008, 02:14 AM // 02:14   #130
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Victory or Death: reduced the damage bonus to +15%; removed the maximum Health reduction. Guild Lords now prioritize other Guild Lords over players as targets.

Ownage.

You need an enchanting weapon to upkeep Sight Beyond sight.

Warmonger's Weapon: increased recharge time to 30 seconds. --> Hi, Glyph of renewal
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Old Jan 18, 2008, 02:16 AM // 02:16   #131
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Well, I guess I wasted an elite mesmer tome. Just bought one yesterday and started using HEV today...Other than that, I'm quite pleased with the other stuff.

Wastrels Worry:Maybe i'll actually use this now
Coward!: Funny thing, was actually meaning to test builds with this in the near future.
Patient Spirit: Could be usable in pvp now..perhaps
Restore Life: 2 second rezmers :P
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Old Jan 18, 2008, 02:29 AM // 02:29   #132
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No IWAY nerf? Lame
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Old Jan 18, 2008, 02:43 AM // 02:43   #133
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Quote:
Originally Posted by Bryant Again
I've only been to DoA twice. It's more about the amount of effort that it takes (very little). DoA is mentioned the most because it's one of if not the hardest area in Guild Wars, hence it makes an easy comparison.



So people weren't having fun before Ursan? And a mini pet in no way affects your gameplay.
You've only been to DoA twice, so you must know what you're talking about - my bad. I agree making the elite stuff easier is the wrong direction but I never said I was for the Ursanway. All I said was it allows a broader range of people a way to finish said missions without losing their sanity. But you're right, we should all follow your example and hope they nerf Ursanway so you can play DoA a third time without worrying about other players getting an easy ride.

In regards to the PB mini I never said it affected game play but that it was far from enjoyable trying to obtain one. Around 99.99% of the people trying for it failed.. ask them if it was 'fun' and you should get a resounding 'HELL NO!!' (hence my point.)
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Old Jan 18, 2008, 02:44 AM // 02:44   #134
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Quote:
Originally Posted by sagilltwins
No IWAY nerf? Lame
Don't worry though, Wastrel's Worry does more damage now so it's ok.

~_~ ANet are baed.
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Old Jan 18, 2008, 02:46 AM // 02:46   #135
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Quote:
Originally Posted by Toklom Erocdrah
hex eater was doing ALOT of dmg to all nearby foes , but anyway who was using that skill lol ?
I used it on my mesmer in AB all the time, although I don't really see the reason for the nerf. I took awhile to recharge & only removed 1 hex. Oh well, see if the change makes it worthless to use now, if so, find a new elite to use.
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Old Jan 18, 2008, 03:04 AM // 03:04   #136
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^ It was used in GvG.
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Old Jan 18, 2008, 03:05 AM // 03:05   #137
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Quote:
Originally Posted by TurtleTurtle
You've only been to DoA twice, so you must know what you're talking about - my bad.
I don't need to go to DoA to know that the skill is imba. Again, people refer to DoA because it's the hardest area.

Quote:
Originally Posted by TurtleTurtle
All I said was it allows a broader range of people a way to finish said missions without losing their sanity.
That's all good and fun but I highly doubt that that's the driving force for a lot of Ursan users. It's mainly used because it's powerful, easy to set up, and with very little thought gone into it due to the fact that it has very few counters - and the faster they can set up and kill baddies, the faster they get phat lewtz.

Also, if they're losing their sanity (mainly from dying and the like) then that's Guild Wars' way of saying that you could use some improvement. When you bypass that, you have no idea how good/bad you are and you don't improve.

Quote:
Originally Posted by TurtleTurtle
But you're right, we should all follow your example and hope they nerf Ursanway so you can play DoA a third time without worrying about other players getting an easy ride.
I would fully tell you why I'm against Ursan but I don't think you'd believe me, partly due to the above quoted comment.

Quote:
Originally Posted by TurtleTurtle
In regards to the PB mini I never said it affected game play but that it was far from enjoyable trying to obtain one. Around 99.99% of the people trying for it failed.. ask them if it was 'fun' and you should get a resounding 'HELL NO!!' (hence my point.)
And my point was that you did not need the Polar bear mini pet in any way, shape or form. It was a minipet. Not only that but it's rare for a reason...which is to be rare.

And if it's not enjoyable, don't do it. It's selfish saying "make this fun for me."
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Old Jan 18, 2008, 03:06 AM // 03:06   #138
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Ha, these territory restriction changes are HUGE! No more 'fake RA' for those in the Taiwanese, Korean or Japanese districts.... = ="
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Old Jan 18, 2008, 03:07 AM // 03:07   #139
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Anet forgot to correct Wastrel's Worry's skill description to "Destroy target Prophecies boss creature."
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Old Jan 18, 2008, 03:25 AM // 03:25   #140
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This is definitely a good update.
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